Professional Scrum Developer .NET
PSD+ course information
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Course Objectives
Course attendees will learn to:
Course At A Glance
| Monday | Tuesday | Wednesday | Thursday | Friday | |
|---|---|---|---|---|---|
| Morning | Introduction, Scrum Fundamentals, Simulation | Brownfield Development, Hot Fix, Planning | Test-Driven Development, Sprint 2 | Ship It, Sprint 4 | Overcoming Dysfunction |
| Afternoon | Implementing Scrum in VS 2010, Case Study | Emergent Architecture, Sprint 1 |
Agile Database Development, Sprint 3 |
Sprint 5 | Scrum FAQ, Assessment (optional) |
Timeboxes
| Component | Description | Minutes |
|---|---|---|
| Instruction | Presentation and demonstration of new and relevant tools & practices | 60 |
| Sprint planning meeting | Product owner presents backlog; each team commits to delivering functionality | 10 |
| Sprint planning meeting | Each team determines how to build the functionality | 10 |
| The Sprint | The team self‐organizes and self‐manages to complete their tasks | 120 |
| Sprint review meeting | Each team will present their increment of functionality to the other teams | <=30 |
| Sprint retrospective | A group retrospective meeting will be held to inspect and adapt | 10 |
Syllabus
- Trainer and student introductions
- Professional Scrum Developer program
- Agenda
- Logistics
- Team formation
- Retrospective
It’s required that you read the Scrum Guide in preparation for this module.
Module 3: Implementing Scrum in Visual Studio 2010
This module demonstrates how to implement Scrum in Visual Studio 2010 using a Scrum process template. The team will learn the mapping between the Scrum concepts and how they are implemented in the tool. After connecting to the shared Team Foundation Server, the team members will then return to the simulation – this time using Visual Studio to manage their product development.
- Mapping Scrum to Visual Studio 2010
- User Story work items
- Task work items
- Bug work items
- Demonstration
- Simulation
- Retrospective
Module 4: The Case Study
In this module the team is introduced to their problem domain for the week. A kickoff meeting by the Product Owner (the instructor) will set the stage for the why and what that will take during the upcoming sprints. The team will then define the quality attributes of the project and their definition of “done.” The legacy application code will be downloaded, built, and explored, so that any bugs can be discovered and reported.
- Introduction to the case study
- Download the source code, build, and explore the application
- Define the quality attributes for the project
- Define “done”
- How to file effective bugs in Visual Studio 2010
- Retrospective
Module 5: Hot Fix
This module drops the team directly into a Brownfield (legacy) experience by forcing them to analyze the existing application’s architecture and code in order to locate and fix the Product Owner’s high‐priority bug(s). The team will learn best practices around finding, testing, fixing, validating, and closing a bug.
- How to use Architecture Explorer to visualize and explore
- Create a unit test to validate the existence of a bug
- Find and fix the bug
- Validate and close the bug
- Retrospective
Module 6: Planning
This short module introduces the team to release and sprint planning within Visual Studio 2010. The team will define and capture their goals as well as other important planning information.
- Release vs. Sprint planning
- Release planning and the Product Backlog
- Product Backlog prioritization
- Acceptance criteria and tests
- Sprint planning and the Sprint Backlog
- Creating and linking Sprint tasks
- Retrospective
At this point the team will have the knowledge of Scrum, Visual Studio 2010, and the case study application to begin developing increments of potentially shippable functionality that meet their definition of done.
Module 7: Emergent Architecture
This module introduces the architectural practices and tools a team can use to develop a valid design on which to develop new functionality. The teams will learn how Scrum supports good architecture and design practices. After the discussion, the teams will be presented with the product owner’s prioritized backlog so that they may select and commit to the functionality they can deliver in this sprint.
- Architecture and Scrum
- Emergent architecture
- Principles, patterns, and practices
- Visual Studio 2010 modeling tools
- UML and layer diagrams
- SPRINT 1
- Retrospective
Module 8: Test Driven Development
This module introduces Test Driven Development as a design tool and how to implement it using Visual Studio 2010. To maximize productivity and quality, a Scrum team should setup Continuous Integration to regularly build every team member’s code changes and run regression tests. Refactoring will also be defined and demonstrated in combination with Visual Studio’s Test Impact Analysis to efficiently re‐run just those tests which were impacted by refactoring.
- Continuous integration
- Team Foundation Build
- Test Driven Development (TDD)
- Refactoring
- Test Impact Analysis
- SPRINT 2
- Retrospective
Module 9: Agile Database Development
This module lets the SQL Server database developers in on a little secret – they can be agile too. By using the database projects in Visual Studio 2010, the database developers can join the rest of the team. The students will see how to apply Agile database techniques within Visual Studio to support the SQL Server 2005/2008/2008R2 development lifecycle.
- Agile database development
- Visual Studio database projects
- Importing schema and scripts
- Building and deploying
- Generating data
- Unit testing
- SPRINT 3
- Retrospective
Module 10: Ship It
Teams need to know that just because they like the functionality doesn’t mean the Product Owner will. This module revisits acceptance criteria as it pertains to acceptance testing. By refining acceptance criteria into manual test steps, team members can execute the tests, recording the results and reporting bugs in a number of ways. Manual tests will be defined and executed using the Microsoft Test Manager tool. As the Sprint completes and an increment of functionality is delivered, the team will also learn why and when they should create a branch of the codeline.
- Acceptance criteria
- Testing in Visual Studio 2010
- Microsoft Test Manager
- Writing and running manual tests
- Branching
- SPRINT 4
- Retrospective
Module 11: Overcoming Scrum Dysfunction
This module introduces the many types of people, process, and tool dysfunctions that teams face in the real world. Many dysfunctions and scenarios will be identified, along with ideas and discussion for how a team might mitigate them. This module will enable you and your team to move toward independence and improve your game of Scrum when you depart class.
- Scrum‐butts and flaccid Scrum
- Best practices working as a team
- Team challenges
- ScrumMaster challenges
- Product Owner challenges
- Stakeholder challenges
- Course Retrospective
Optional Module: Scrum FAQ
Time permitting, the instructor will present a list of frequently asked questions about Scrum, implementing Scrum, and the Professional Scrum Developer program. The instructor may either lead a discussion around these topics or use this section as reference.
- Scrum FAQ
- Professional Scrum Developer FAQs
Optional Module: Scrum Assessment
Time and environment permitting, the instructor may give the students time during class to take the respective Scrum.org Professional Scrum Developer Assessment so that the students can leave class potentially certified!
Expectations
- Pay attention to all lectures and demonstrations
- Participate in team and group discussions
- Work collaboratively with other team members
- Obey the timebox for each activity
- Commit to work and do your best to deliver
- A basic understanding of Scrum
- Familiarity with Visual Studio 2010
- C#, .NET 4.0 & ASP.NET 4.0 experience*
- SQL Server 2008 development experience
- Software testing experience
* Check with instructor for the exact technologies that will be in use.
People who should not take this course include:
- Students requiring command and control style instruction (there are no prescriptive/step‐by‐step labs in this course)
- Students who are unwilling to work within a timebox
- Students who are unwilling to work collaboratively on a team
- Students who don’t have any skill in any of the software development disciplines
- Students who are unable to commit fully to their team (not only will this diminish the student’s learning experience, but it will also impact their team’s learning experience)
