Professional Scrum Developer .NET
PSD course information
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Course Objectives
Course attendees will learn to:
Audience
This course is suitable for any member of a software development team:
- architect
- programmer
- database developer
- tester
- Product Owners, Scrum Masters, and other stakeholders are welcome too. Keep in mind that everyone who attends will be expected to commit to work and pull their weight on the team.
Course at a Glance
| Day 1 | Day 2 | Day 3 | |
|---|---|---|---|
| Morning | Introduction Visual Studio Scrum |
Emergent Architecture Sprint 1 |
Ship It! Sprint 3 |
| Afternoon | Case Study Planning |
Test-Driven Development Sprint 2 |
Overcoming Dysfunction |
Note: Scrum fundamentals are not covered in this 3-day course. This course is designed for students who have a solid understanding of Scrum either through working on a Scrum Team or through taking part in a Professional Scrum Foundations course.
Timeboxes
| Component | Description | Minutes per Sprint |
|---|---|---|
| Instruction | Presentation and demonstration of new and relevant tools & practices | 60 |
| Sprint planning meeting | Product owner presents backlog; each team commits to delivering functionality | 10 |
| Sprint planning meeting | Each team determines how to build the functionality | 10 |
| The Sprint | The team self‐organizes and self‐manages to complete their tasks | 120 |
| Sprint review meeting | Each team will present their increment of functionality to the other teams | <=30 |
| Sprint retrospective | A group retrospective meeting will be held to inspect and adapt | 10 |
Syllabus
- Trainer and student introductions
- Scrum.org and the PSD program
- Agenda
- Logistics
- Team formation
- Review and Retrospective
- Mapping Scrum to Visual Studio 2010
- Comparing MSF/Agile and Visual Studio Scrum
- Product Backlog Item work item type
- Task work item type
- Bug work item typen
- Test Case work item type
- Queries and Reports
- Supporting common Scrum activities
- Demonstration and simulation
- Review and Retrospective
Module 3: Case Study
In this module the team is introduced to their problem domain for the week. A kickoff meeting hosted by the Product Owner (the instructor) explains the case study and its requirements. This will set the stage for the upcoming Sprints. The team will define the product’s quality attributes and their definition of “done.” The legacy application code will be downloaded, built, and explored, so that any bugs can be discovered, triaged, and effectively reported.
- Introduction to the case study
- Download the source code, build, and explore the application
- Define the product’s quality attributes
- Define “done”
- Filing effective bug reports
- In-Sprint vs. Out-of-Sprint bugs
- Using Architecture Explorer to visualize and explore
- Review and Retrospective
Module 4: Planning
This module explains the goals and activities related to creating and managing the Product Backlog and Sprint Backlog. The team will learn the importance of specifying acceptance criteria and estimating effort as well as how and why to groom the Product Backlog, as well as how and why to specify acceptance criteria and estimates.
- Release planning
- Grooming the Product Backlog
- Estimating the Product Backlog items
- Acceptance criteria
- Spring Backlog
- Review and Retrospective
At this point the team will have the knowledge of Scrum, Visual Studio 2010’s support for Scrum, and the case study application to begin developing increments of potentially shippable functionality that meet their definition of “done”.
Module 5: Emergent Architecture
This module introduces the architectural practices and tools a team can use to develop a valid design on which new functionality can emerge. The teams will learn how Scrum and Visual Studio 2010 Ultimate edition encourage and support good architecture and design practices. After the discussion, the team will be presented with the ordered Product Backlog so that they may select, forecast, and commit to the functionality they can deliver in Sprint 1.
- Architecture and Scrum
- Emergent architecture
- Principles, patterns, and practices
- Visual Studio 2010 modeling tools
- UML and layer diagrams
- SPRINT 1
- Review and Retrospective
Module 6: Test-Driven Development
This module introduces the team to the why, what and how of unit testing in Visual Studio 2010. The team will learn why Continuous Integration (CI) and Test-Driven Development (TDD) are important and how Visual Studio and Team Foundation Server support those activities. Refactoring will also be defined and demonstrated in combination with Visual Studio’s Test Impact Analysis to efficiently re-run just those tests which were impacted during refactoring.
- What is a unit test and why we care
- Continuous Integration (CI) using Team Foundation Build
- Test Driven Development (TDD)
- Code Coverage, Refactoring, and Test Impact Analysis
- SPRINT 2
- Review and Retrospective
At this point the team will have the knowledge of Scrum, Visual Studio 2010, and the case study application to begin developing increments of potentially shippable functionality that meet their definition of done.
Module 7: Ship It
Development teams need to know that just because they like the functionality doesn’t mean the Product Owner or the business will. This module revisits acceptance criteria as it pertains to acceptance testing. By refining acceptance criteria into test cases and manual test steps, team members can execute the tests, record the results, report any bugs, and know when they are done with a particular Product Backlog item. Teams will learn how to create and manage test cases, manual tests, and test runs. As a Sprint completes and an increment of functionality is released, the team will also learn why and when they need to branch the codeline.
- Acceptance testing in Visual Studio 2010
- Microsoft Test Manager
- Test case management
- Maintaining tests
- Branching and merging
- SPRINT 3
- Review and Retrospective
Module 8: Overcoming Dysfunction
This module introduces the many types of people, process, and tool dysfunctions that a team can face in the real world. Many dysfunctions and scenarios will be identified, along with ideas and discussion for how a team might overcome them. This module will enable you and your team to move toward independence and improve your game of Scrum when you depart class.
- Becoming a high-performing development team
- Development team challenges and how to overcome them
- Flaccid Scrum and ScrumButs
- Inspecting, adapting, and being transparent
- Working with challenging Scrum Masters
- Working with challenging Product Owners and Stakeholders
- Course Review and Retrospective
Expectations
- Pay attention to all lectures and demonstrations
- Participate in team and group discussions
- Work collaboratively with other team members
- Obey the timebox for each activity
- Commit to work and do your best to deliver
- A good working understanding of Scrum (from experience or a Professional Scrum Foundations course)
- Familiarity with Visual Studio 2010
- C#, .NET 4.0 & ASP.NET 4.0 experience*
- Software testing experience
* Check with instructor for the exact technologies that will be in use.
People who should not take this course include:
- Students requiring command and control style instruction
- Students requiring prescriptive/step-by-step (think traditional Microsoft Learning) hands-on labs
- Students who are unwilling to work collaboratively on a team
- Students who don’t have any skill in any of the software development disciplines
- Students who are unable to commit fully to their team – not only will this diminish the student’s learning experience, but it will also impact their team’s learning experience
Note: Product Owners, Scrum Masters, and other stakeholders are welcome to attend this class, so long as they keep in mind that everyone who attends will be expected to commit to work and pull their weight on the team. Also note that this is a technical training class being delivered to teams of developers, not pairs, and not individuals. Ideally, your actual software development team will attend the training to ensure that all necessary skills are covered. However, if you wish to attend an open enrollment course alone or with a few colleagues, realize that you may be placed on a team with other attendees. The instructor will do his or her best to ensure that each team is cross-functional to tackle the case study, but there are no guarantees. You may be required to try a new role, learn a new skill, or pair with somebody unfamiliar to you. This is just good Scrum!
