Develop Strategies to Quickly Respond to Future Challenges with Critical Uncertainties

June 14, 2019
Critical Uncertainties is a powerful Liberating Structure helping groups develop strategies for dealing with plausible yet unpredictable futures. Strategy-making is an essential part of successful software-/product delivery with Scrum. With Critical Uncertainties, teams have an interaction pattern at hand that can support them create resilient strategies.

Myth 13: The Scrum Master can’t remove people from the Scrum Team

May 4, 2018
As a servant-leader, the Scrum Master sometimes has to make very difficult decisions. This might even include removing someone from the Scrum Team. Obviously, this a difficult decision that should not be taken light-hearted. In this post, we'll share some perspectives on the kinds of situations where removal is a viable option and some tips to do help you do so in the best way possible.

The Start of "Your Scrum Master Journey"

April 15, 2018
In this blog post we've shared our ideas on "Your Scrum Master Journey" and the first steps we've made at a Dutch customer.This week Christiaan Verwijs and I facilitated a workshop at a Dutch customer in which Scrum Masters could provide a pitch for participating in "Your Scrum Master Journey".

The GameStorm Retrospective

February 24, 2018
GameStorm is a technique for brainstorming developed by Bart Hufen from BrandNewGame. It uses gamification to identify areas for improvement and to make their impact transparent. We have adapted it for use in Sprint Retrospectives to support continuous improvement in teams.

Myth 9: Story Points are Required in Scrum

December 18, 2017
In this post, we'll bust the myth that Scrum requires work to be estimated in Story Points. Although it is a useful technique, and used by many Scrum Teams, it is by no means the only technique. Above all, remember the quote by Esther Derby: “Estimating is often helpful, estimates are often not.”

Shift & Share with Scrum

December 8, 2017
Use "Shift & Share and Caravan" as facilitation pattern in Scrum for Sprint Reviews, brainstorms and involving stakeholders. Spread novel ideas across groups of any size with "Shift & Share" and rapidly receive feedback with "Caravan".

Myth 6: The Product Owner is a Proxy for Stakeholders

November 28, 2017
In this post, we'll bust the myth that the Product Owner is a proxy for stakeholders. The bottom-line is that Scrum Teams become significantly less Agile when only the Product Owner communicates with stakeholders. Instead of framing the Product Owner as a proxy, we instead prefer to explain the Product Owner as the person responsible for including stakeholders in the conversation.