Skip to main content

Professional Scrum with User Experience

Live Virtual Class, January 18-21, 2021

Class Overview

Professional Scrum with UX (virtual course), by Jeff Gothelf and Alex Ballarin

European & American Time-Friendly

  • Dates: January 18-20-21 (2021)
  • Place: Live Virtual Course
  • Schedule: 3pm - 8pm CET (Barcelona), 3 days x 5 hours
    • AMERICA
      • 6am - 12pm: PST (California, Oregon)
      • 8am - 1pm: CST (Chicago, Houston)
      • 9am - 2pm: EST / UTC-5 (Boston, NYC, Mexico, Colombia, Perú)
      • 10am - 3pm: UTC-4 (Venezuela, Bolivia, Puerto Rico)
      • 11am - 4pm: UTC-3 (Argentina, Brasil, Chile)
    • EUROPE / ASIA

      • 2pm - 7pm: UTC (UK)
      • 3pm - 8pm: CET (Spain/Central Europe)
         
  • Idioma: English (Spanish friendly)
  • Format: Live Virtual Course with Zoom and Mural
  • Price:
    • General tickets: 1.495€ (+ VAT in Spain)
    • Early Bird (before Jan 4th): 1.295€ (+ VAT in Spain)
  • Payment methods: Credit Card or Bank Transfer
  • Price includes:
    • Official course and materials
    • Two attempts for the Professional Scrum with UX (PSU) certification exam

Class Details

Language

English

Delivery Method

Live Virtual Class
Time Zone: Europe/Madrid
Start/End Time: 3:00 PM - 8:00 PM

Date

Start: January 18, 2021
End: January 21, 2021

Class Format

Traditional

Partner

ITNOVE

Registration & Price

Price: EUR 1495

Registration for this class has closed

More Information

Curso Professional Scrum with UX de Scrum.org

This course will help you to get the most out of Scrum and UX

Struggling with Scrum and UX?

  • UI designs change too often.
  • We deliver products but customers don’t use them.
  • We can’t plan and integrate effectively the work of designers and developers.
  • Sprints are mechanical and not very creative. Many «what» and «why» decissions have been already made.

Then this course is for you!

  • Discover how to integrate indeed Scrum and UX.
  • Learn how to deliver successful products earlier to customers, meeting their needs and expectations.
  • Experience a totally practical course, and full of teamwork.
  • Join a cross-skilled team with UX Designers, Scrum Masters, Product Owners, Engineers and Managers.

This course was co-developed with bestseller Lean UX authors

Scrum.org and their Professional Scrum Trainers worked together with Jeff Gothelf and Joshua SeidenLean UX book authors, to create this course, leveraging their experience and knowledge.

Lean UX is a reference work in the field of user-centered digital product development.

ITNOVE worked together with Jeff Gothelf to organize the all the PSU courses in Spain so far.

Jeff Gothelf con Alex Ballarin y Guillem Hernandez de ITNOVE

What will you learn during the Professional Scrum with UX™ course?

key learnings

  • How to include the UX specialists within real cross-skilled Scrum Teams.
  • How to define and manage UX work within a single Product Backlog.
  • How to balance discovery and delivery work along Sprints.
  • How Scrum Teams can get customer feedback during Sprints.
  • How to make sure that customer satisfaction is a driver of Sprint events and decision making.
  • How to rethink Definition of Done in a world of continuous learning.
  • How UX can help to take better product development decisions.

Course contents

Scrum and UX Fundamentals

This introductory chapter sets the context for the remaining of the course. These topics will be discussed through class discussion and group exercises:

  • The Scrum Framework components, rules, principles and values.
  • What is UX and UX Design?
  • What is Lean UX?
  • How to align Scrum and UX?
  • Why are UX and Agile converging now?

Defining the work as problems to solve

This chapter introduces a basic principle for the Agile software development with a user experience design approach: defining the work as problems to solve

The Lean UX Canvas is also introduced. This tool will be used throughout the course as a backbone to work on the case study.

These topics will be discussed through class discussion and group exercises:

  • How to take better decisions in product development.
  • What are the outcomes of defining the work as problems to solve.
  • The Business Problem Statement.

Scrum deep dive

This chapter delves into the Scrum Framework. This proves useful for both the Product and UX roles and also Scrum Master or Agile Coaches that have not attended a specific Scrum Master course. 

These topics will be discussed through class discussion and group exercises:

  • Review the reviews and responsibilities of the Scrum roles.
  • Review what is inspected and adapted in Scrum events and activities.
  • Review how Scrum artifacts contribute to transparency and correct decision-making.
  • Understand what is the Product Backlog, how to use it correctly and the importance of refinement.
  • Understand the importance of the Sprint Goal and how to use if effectively.
  • Understand the concept of Done, the Definition of Done, and the impact of UX in them.

Outcomes over outputs

This chapter focuses in another key principle for successful digital product delivery: outcome for users is more important that the output (product) size.

These topics will be discussed through class discussion and group exercises:

  • Agile Manifesto, products and outcomes.
  • The power of focusing on results.
  • Challenging the assumptions chain: activities, product, outcomes and impacts.
  • Outcomes are decided by users.
  • Value for the Business vs the user.
  • Lean funnels and Pirate metrics.
  • The only metric that matters.
  • How to declare assumptions and outcomes in the Lean UX Canvas.
  • What assumptions should be checked and what shouldn’t.

Managing UX work in Scrum

This chapter is divided in two parts because its importance.  

The first part reviews how to integrate UX and development activities

  • Common issues integrating UX into Scrum
  • What is Dual-Track Agile and how to perform it correctly.
  • How to write flexible and ux-oriented user stories.
  • Patterns and anti-patterns managing Scrum and UX work: one backlog or two? 

The second part focuses on providing guidelines on how to adapt the UX work to fit within Sprints:

  • Cualitative and cuantitative research during Sprints.
  • Using a common board to align UX and development work.
  • Value risk boards.
  • How to align Sprints with other design work such as brand design or Visual Design Systems.
  • How to shape UX work as Product Backlog items.

Focus on users

This chapter explores concepts and techniques to place the user at the center of decision-making

These topics will be discussed through class discussion and group exercises:

  • Proto-personas: how to use them? what benefit do they provide in Agile?
  • Different flavours of Personas, Marketing, Proto and Buyer.
  • How to declare user assumptions and benefits in Lean UX Canvas

Solution possibilities

This chapter explores concepts and techniques to find solutions to the user problems

These topics will be discussed through class discussion and group exercises:

  • How to use the Solutions box in Lean UX Canvas.
  • How to design, implement and validate the solution’s design.
  • What effort is needed at each step of the solution design, validation and growth.

Hyphotesis

This chapter focuses on how to validate existing assumptions, created previously in the Lean UX Canvas. 

These topics will be discussed through class discussion and group exercises:

  • What is the purpose of creating hyphotesis?
  • How to write effective hyphotesis?
  • How do hyphotesis drive experimentation? Do we need to add metrics to hyphotesis?

Experimentation

This chapter focuses on experimentation to avoid cost overruns and reworks, presenting tools and techniques to plan and perform experimentation

These topics will be discussed through class discussion and group exercises:

  • How do we make decisions to develop features? What evidences do we have?
  • Can we have learning items in the Product Backlog?
  • How learning drives the Backlog prioritization?
  • How to decide when to experiment?
  • What is the Truth Curve for experimentation?
  • Types of experiments: Landing Page, Feature Fake, Wizard of Oz, Papel, etc.
  • What is really a MVP? What are myths about MVP? How to implement a MVP?
  • What is Emergent UX?

The PSU assessment

At the end of the course we review the Professional Scrum with UX (PSU) assessment features and how to get ready for it, including:

  • What resources can you use to prepair the exam, on top of the course.
  • How to understand questions.
  • How to manage time.
  • How to prepare a retake of the exam, when needed. 

We also review the exclusive resources that ITNOVE provides to the attendees to understand better the course contents and face the exam in a better position.

Next steps

Upon the end of the course, we explain the attendees how the ITNOVE Community works, consisting on:

  • An exclusive environment with plenty of resources for alumni to keep learning.
  • Regular private webinars to review questions and share experiences.
  • Further benefits of the Community.

What will you achieve with the Professional Scrum with UX™ course?

Pre-requisites

We ask this pre-requisites to get an optimal course experience:

  • Knowledge about Scrum, Agile or User Experience Design (UX).

However we provide pre-work activities to ensure a common base ground for attendees.

You will obtain this

You will get these exclusive resources that will help you:

  • An exam simulator.
  • Practical Guides to extend the course.
  • Membership for the ITNOVE Alumni Community.

Course official brochure

Some pictures from the course

Fotos de curso PSU

 

What happens after the PSU course?

The PSU assessment from Scrum.org

  • The assessment is done online after the course.
  • Has 60 questions and 1 hour of duration.
  • The course includes 2 attempts for the exam. 
  • You can claim 14 PDU for PMP certificate holders.

ITNOVE Academy Alumni

The ITNOVE Academy provides an free online learning extension for the course:

  • An exclusive exam simulator.
  • Additional contents to extend the course, both in video and documents.
  • Online forums managed by trainers
  • Regular online webinars to learn new things and tackle common issues.

Professional Scrum Trainers for this course

Jeff Gothelf

Jeff Gothelf - Lean UX author

Jeff Gothelf Books

I work as a coach, speaker, author & consultant to help organizations build better products and executives build the cultures that build better products. 

Author of best sellers such as Lean UX and Sense & Respond.

Alex Ballarin

Alex Ballarin

Alex Ballarin Certificados Scrum.org

  • Training teams and managers in Scrum since 2009.
  • Business Agility and Agile Leadership advisor.
  • Head of Agile, Lean IT & DevOps postgraduate at UPC University (Barcelona).
  • Founded Barcelona Scrum Meetup in 2015.

Our customers

From 2009 we have trained more than 6.000 students in Scrum and Kanban in Spain and other 7 countries. ITNOVE was the first company to bring Scrum.org courses to Spain back in 2014, and also the first to deliver in Spain most of the Scrum.org portfolio such as PSM, PSPO, PSM II, PSU or PSPO-A.

Companies from all industries, from IBEX 35 corporations to startups and to reference consulting firms trust us to deliver top notch Agile training and consulting.

Clientes de ITNOVE Scrum y Kanban

 

 

 

Venue

Live Virtual Course

PSU Time